VALORANT fields
Field names are scoped to this game: the same name in another game is a different quantity. `min` and `max` are the bounds a value must fall inside to be accepted, not the range the game uses.
| Field | Type | Unit | Bounds | Applies to | Facts |
|---|---|---|---|---|---|
| ability.equip_time_s | number | s | 0.05 – 5 | ability | 92 |
| ability.unequip_time_s | number | s | 0 – 5 | ability | 106 |
| ability.reequip_time_s | number | s | 0.05 – 5 | ability | 5 |
| ability.quick_equip_time_s | number | s | 0.05 – 5 | ability | 1 |
| ability.windup_s | number | s | 0.05 – 20 | ability | 97 |
| ability.deploy_time_s | number | s | 0.05 – 20 | ability | 29 |
| ability.duration_s | number | s | 0.1 – 120 | ability | 96 |
| ability.blind_duration_s | number | s | 0.1 – 10 | ability | 8 |
| ability.restock_s | number | s | 1 – 300 | ability | 45 |
| ability.radius_m | number | m | 0.2 – 60 | ability | 103 |
| ability.max_cast_range_m | number | m | 1 – 200 | ability | 7 |
| ability.detection_radius_m | number | m | 0.2 – 60 | ability | 7 |
| ability.pickup_range_m | number | m | 0.2 – 30 | ability | 1 |
| ability.deployment_range_m | number | m | 0.2 – 60 | ability | 0 |
| ability.damage | number | hp | 1 – 500 | ability | 63 |
| ability.health | number | hp | 1 – 2000 | ability | 51 |
| ability.ammo | number | count | 1 – 100 | ability | 6 |
| ability.fire_rate_per_s | number | per_s | 0.1 – 60 | ability | 4 |
| ability.creds | number | credits | 0 – 1000 | ability | 109 |
| ability.charges | number | count | 1 – 10 | ability | 107 |
| ability.ultimate_points | number | count | 1 – 12 | ability | 40 |
| ability.width_m | number | m | 0.2 – 100 | ability | 0 |
| ability.length_m | number | m | 0.2 – 1000 | ability | 9 |
| ability.measured_actor_lifetime_s | number | s | 0.01 – 300 | ability | 35 |
| ability.effect_duration_s | number | s | 0.05 – 300 | ability | 135 |
| ability.distance_m | number | m | 0.1 – 500 | ability | 91 |
| ability.speed_mps | number | m_per_s | 0.1 – 500 | ability | 3 |
| ability.healing | number | hp | 1 – 500 | ability | 7 |
| weapon.cost | number | credits | 0 – 10000 | weapon | 41 |
| weapon.fire_rate_per_s | number | per_s | 0.1 – 30 | weapon | 34 |
| weapon.magazine | number | count | 1 – 200 | weapon | 20 |
| weapon.reload_time_s | number | s | 0.1 – 20 | weapon | 20 |
| weapon.equip_time_s | number | s | 0.05 – 10 | weapon | 20 |
| weapon.run_speed_multiplier | number | multiplier | 0.1 – 2 | weapon | 32 |
| weapon.first_bullet_accuracy | number | deg | 0 – 20 | weapon | 28 |
| weapon.pellet_count | number | count | 1 – 50 | weapon | 3 |
| weapon.damage | number | hp | 1 – 500 | weapon | 115 |
| weapon.zoom_multiplier | number | multiplier | 1 – 20 | weapon | 12 |
| weapon.burst_count | number | count | 1 – 10 | weapon | 11 |
| map.minimap_x_multiplier | number | scalar | -1 – 1 | map | 16 |
| map.minimap_y_multiplier | number | scalar | -1 – 1 | map | 16 |
| map.minimap_x_offset | number | scalar | -10 – 10 | map | 16 |
| map.minimap_y_offset | number | scalar | -10 – 10 | map | 16 |
| map.callout_count | number | count | 1 – 100 | map | 16 |
| ability.tick_rate_per_s | number | per_s | 0.1 – 100 | ability | 13 |
| ability.tick_count | number | count | 1 – 1000 | ability | 18 |
| ability.time_s | number | s | 0.01 – 300 | ability | 42 |
| ability.cooldown_s | number | s | 0.1 – 300 | ability | 6 |
| ability.angle_deg | number | deg | 1 – 360 | ability | 5 |
| system.credits_awarded | number | credits | 0 – 10000 | system | 6 |
| system.cost | number | credits | 0 – 10000 | system | 3 |
| system.damage_absorption_pct | number | percent | 0 – 100 | system | 3 |
| system.absorb_amount | number | hp | 1 – 200 | system | 3 |
| system.regen_pool | number | hp | 1 – 200 | system | 1 |
| ability.slow_pct | number | percent | 1 – 100 | ability | 3 |
| ability.count | number | count | 1 – 500 | ability | 6 |
| ability.tick_interval_s | number | s | 0.001 – 60 | ability | 10 |