Skip to content
game-kb

VALORANT fields

Field names are scoped to this game: the same name in another game is a different quantity. `min` and `max` are the bounds a value must fall inside to be accepted, not the range the game uses.

FieldTypeUnitBoundsApplies toFacts
ability.equip_time_s number s 0.05 – 5 ability 92
ability.unequip_time_s number s 0 – 5 ability 106
ability.reequip_time_s number s 0.05 – 5 ability 5
ability.quick_equip_time_s number s 0.05 – 5 ability 1
ability.windup_s number s 0.05 – 20 ability 97
ability.deploy_time_s number s 0.05 – 20 ability 29
ability.duration_s number s 0.1 – 120 ability 96
ability.blind_duration_s number s 0.1 – 10 ability 8
ability.restock_s number s 1 – 300 ability 45
ability.radius_m number m 0.2 – 60 ability 103
ability.max_cast_range_m number m 1 – 200 ability 7
ability.detection_radius_m number m 0.2 – 60 ability 7
ability.pickup_range_m number m 0.2 – 30 ability 1
ability.deployment_range_m number m 0.2 – 60 ability 0
ability.damage number hp 1 – 500 ability 63
ability.health number hp 1 – 2000 ability 51
ability.ammo number count 1 – 100 ability 6
ability.fire_rate_per_s number per_s 0.1 – 60 ability 4
ability.creds number credits 0 – 1000 ability 109
ability.charges number count 1 – 10 ability 107
ability.ultimate_points number count 1 – 12 ability 40
ability.width_m number m 0.2 – 100 ability 0
ability.length_m number m 0.2 – 1000 ability 9
ability.measured_actor_lifetime_s number s 0.01 – 300 ability 35
ability.effect_duration_s number s 0.05 – 300 ability 135
ability.distance_m number m 0.1 – 500 ability 91
ability.speed_mps number m_per_s 0.1 – 500 ability 3
ability.healing number hp 1 – 500 ability 7
weapon.cost number credits 0 – 10000 weapon 41
weapon.fire_rate_per_s number per_s 0.1 – 30 weapon 34
weapon.magazine number count 1 – 200 weapon 20
weapon.reload_time_s number s 0.1 – 20 weapon 20
weapon.equip_time_s number s 0.05 – 10 weapon 20
weapon.run_speed_multiplier number multiplier 0.1 – 2 weapon 32
weapon.first_bullet_accuracy number deg 0 – 20 weapon 28
weapon.pellet_count number count 1 – 50 weapon 3
weapon.damage number hp 1 – 500 weapon 115
weapon.zoom_multiplier number multiplier 1 – 20 weapon 12
weapon.burst_count number count 1 – 10 weapon 11
map.minimap_x_multiplier number scalar -1 – 1 map 16
map.minimap_y_multiplier number scalar -1 – 1 map 16
map.minimap_x_offset number scalar -10 – 10 map 16
map.minimap_y_offset number scalar -10 – 10 map 16
map.callout_count number count 1 – 100 map 16
ability.tick_rate_per_s number per_s 0.1 – 100 ability 13
ability.tick_count number count 1 – 1000 ability 18
ability.time_s number s 0.01 – 300 ability 42
ability.cooldown_s number s 0.1 – 300 ability 6
ability.angle_deg number deg 1 – 360 ability 5
system.credits_awarded number credits 0 – 10000 system 6
system.cost number credits 0 – 10000 system 3
system.damage_absorption_pct number percent 0 – 100 system 3
system.absorb_amount number hp 1 – 200 system 3
system.regen_pool number hp 1 – 200 system 1
ability.slow_pct number percent 1 – 100 ability 3
ability.count number count 1 – 500 ability 6
ability.tick_interval_s number s 0.001 – 60 ability 10