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Pokémon fields

Field names are scoped to this game: the same name in another game is a different quantity. `min` and `max` are the bounds a value must fall inside to be accepted, not the range the game uses.

FieldTypeUnitBoundsApplies toFacts
pokemon.hp number stat 1 – 255 pokemon 1,360
pokemon.attack number stat 1 – 255 pokemon 1,371
pokemon.defense number stat 1 – 255 pokemon 1,365
pokemon.special_attack number stat 1 – 255 pokemon 1,365
pokemon.special_defense number stat 1 – 255 pokemon 1,371
pokemon.speed number stat 1 – 255 pokemon 1,358
pokemon.special number stat 1 – 255 pokemon 151
pokemon.ev_yield number ev 0 – 3 pokemon 1,463
pokemon.height number dm 1 – 1200 pokemon 1,351
pokemon.weight number hg 1 – 9999 pokemon 1,316
pokemon.base_experience number exp 1 – 1000 pokemon 1,302
species.capture_rate number rate 1 – 255 species 0
species.base_happiness number rate 0 – 255 species 0
species.hatch_counter number cycles 1 – 255 species 0
move.power number power 1 – 300 move 696
move.accuracy number pct 1 – 100 move 693
move.pp number pp 1 – 100 move 962
move.priority number priority -8 – 6 move 937
move.effect_chance number pct 1 – 100 move 284
move.hits_min number count 1 – 20 move 28
move.hits_max number count 1 – 20 move 28
move.turns_min number turns 1 – 20 move 44
move.turns_max number turns 1 – 20 move 44
move.drain_pct number pct -100 – 100 move 22
move.healing_pct number pct -100 – 100 move 18
move.crit_rate_stage number stage 1 – 6 move 26
move.ailment_chance number pct 1 – 100 move 93
move.flinch_chance number pct 1 – 100 move 30
move.stat_chance number pct 1 – 100 move 99
move.stat_change number stage -6 – 6 move 245
type.damage_factor number pct 0 – 400 type 330
item.fling_power number power 1 – 255 item 0