Counter-Strike 2 fields
Field names are scoped to this game: the same name in another game is a different quantity. `min` and `max` are the bounds a value must fall inside to be accepted, not the range the game uses.
| Field | Type | Unit | Bounds | Applies to | Facts |
|---|---|---|---|---|---|
| weapon.cost | number | cs_dollars | 0 – 20000 | weapon | 130 |
| weapon.kill_award | number | cs_dollars | 0 – 5000 | weapon | 130 |
| weapon.damage | number | hp | 0 – 1000 | weapon | 130 |
| weapon.bullets_per_shot | number | count | 1 – 20 | weapon | 130 |
| weapon.headshot_multiplier | number | multiplier | 1 – 10 | weapon | 130 |
| weapon.armor_ratio | number | multiplier | 0 – 5 | weapon | 130 |
| weapon.penetration | number | multiplier | 0 – 10 | weapon | 130 |
| weapon.range | number | units | 0 – 20000 | weapon | 130 |
| weapon.range_modifier | number | multiplier | 0 – 1 | weapon | 130 |
| weapon.magazine | number | count | 0 – 300 | weapon | 130 |
| weapon.reserve_ammo | number | count | 0 – 1000 | weapon | 130 |
| weapon.cycle_time_s | number | s | 0 – 5 | weapon | 130 |
| weapon.fire_rate | number | shots/s | 0 – 50 | weapon | 130 |
| weapon.deploy_time_s | number | s | 0 – 5 | weapon | 130 |
| weapon.recovery_time_s | number | s | 0 – 5 | weapon | 130 |
| weapon.move_speed | number | units/s | 100 – 300 | weapon | 130 |
| weapon.weight | number | count | 0 – 200 | weapon | 130 |
| map.radar_origin_x | number | units | -20000 – 20000 | map | 17 |
| map.radar_origin_y | number | units | -20000 – 20000 | map | 17 |
| map.radar_scale | number | units/px | 0.1 – 50 | map | 17 |
| map.radar_altitude_max | number | units | -20000 – 20000 | map | 8 |
| map.radar_altitude_min | number | units | -20000 – 20000 | map | 8 |