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Counter-Strike 2 fields

Field names are scoped to this game: the same name in another game is a different quantity. `min` and `max` are the bounds a value must fall inside to be accepted, not the range the game uses.

FieldTypeUnitBoundsApplies toFacts
weapon.cost number cs_dollars 0 – 20000 weapon 130
weapon.kill_award number cs_dollars 0 – 5000 weapon 130
weapon.damage number hp 0 – 1000 weapon 130
weapon.bullets_per_shot number count 1 – 20 weapon 130
weapon.headshot_multiplier number multiplier 1 – 10 weapon 130
weapon.armor_ratio number multiplier 0 – 5 weapon 130
weapon.penetration number multiplier 0 – 10 weapon 130
weapon.range number units 0 – 20000 weapon 130
weapon.range_modifier number multiplier 0 – 1 weapon 130
weapon.magazine number count 0 – 300 weapon 130
weapon.reserve_ammo number count 0 – 1000 weapon 130
weapon.cycle_time_s number s 0 – 5 weapon 130
weapon.fire_rate number shots/s 0 – 50 weapon 130
weapon.deploy_time_s number s 0 – 5 weapon 130
weapon.recovery_time_s number s 0 – 5 weapon 130
weapon.move_speed number units/s 100 – 300 weapon 130
weapon.weight number count 0 – 200 weapon 130
map.radar_origin_x number units -20000 – 20000 map 17
map.radar_origin_y number units -20000 – 20000 map 17
map.radar_scale number units/px 0.1 – 50 map 17
map.radar_altitude_max number units -20000 – 20000 map 8
map.radar_altitude_min number units -20000 – 20000 map 8