2XKO fields
Field names are scoped to this game: the same name in another game is a different quantity. `min` and `max` are the bounds a value must fall inside to be accepted, not the range the game uses.
| Field | Type | Unit | Bounds | Applies to | Facts |
|---|---|---|---|---|---|
| move.damage | number | damage | 0 – 2000 | move | 217 |
| move.startup | number | frames | 0 – 500 | move | 279 |
| move.active | number | frames | 0 – 500 | move | 238 |
| move.recovery | number | frames | 0 – 500 | move | 271 |
| move.on_block | number | frames | -200 – 200 | move | 178 |
| move.on_hit | number | frames | -200 – 200 | move | 68 |
| move.meter_gain | number | meter | 0 – 200 | move | 245 |